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Stephen's Site

Stuff - Previous Windows Projects - Downloads

I will add to this page as I write more programs.



GBAtd


This little GameBoyAdvance Tile/palette editor is really useful! Download gbatd.zip - 77.8k



GBA Bitmap Converter (gbabmp)

This is a little program to help out gba amateurs and professionals. Essentially, It can load a 24-bit or an 8-bit bitmap image and export it in a format that is usable by the gba. If you notice in the screenshot, the GBA rom is slightly darker than the original bitmap. This is because the screenshot was taken before the palette export routine was fixed =P There was a problem with exporting 256color palettes, but It's fixed now.. Please download the newer release! HEY! DON'T JUST DOWNLOAD THIS AND RUN OFF! This is about the only 'MANUAL' there is... Okay, now that you're reading patiently again... GBABMP can only export 24bit bitmaps to the GBA 16bit bitmapped format, however, 8bit bitmaps can be exported to 8x8 character mode (.bin) with a palette (.pal), 8bit bitmaps can also be exported to 8bit bitmapped mode as a .bin with a .pal file. 8bit bitmaps can ALSO be exported to 16bit GBA mode.. How to do all this? Simple.. Go to file>open and find you a bitmap, It will tell you if you have the wrong type of bitmap... Once you have loaded the bitmap, it will be displayed in the GBABMP window (should look like the screenshot). At this point, go to File>Save for GBA and choose a filename for the .bin (and maybe .pal) files. They will both share the same filename except for the extention and GBABMP will overwrite files without warning! so be warned, and be careful. After you select an export filename, you will be taken to an options screen where you get to choose a type of format to export in.. When you select an option, it will give you some information.. But please don't select 'Export' without selecting an option.. I am not responsible for my program teasing you! =P After you have selected an option and hit export, It's done! Don't bother trying to do it again, even though it seems like it didn't do anything, it just finished =) Being written in Assembly, It has a tendency to be fast. The bin and pal files should be easy to incorperate into your code. . . Okay, I've held you up long enough...
Here's the download: gbabmp.zip - 13.9k



NameWinBump
Description640x480 Bump-Mapper for Win32 and DirectX
Includes 8bit and 32bit versions
Amusing... The screen shot is 14 times bigger than the program.
SizeZipfile(4 files):10.6k
Bump8.asm:10.1k
bump32.asm:9.77k
bump8.exe:5.50k
bump32.exe:5.50k
Download:Winbump.zip from gbdev.8k.com

Nametictac
DescriptionA Simple Tic-Tac-Toe program. I have not put in a hard opponent, but the easy opponent picks random numbers for moves
As this is my first Win32 program, don't expect too much.
SizeZipfile(9 files):11.8k
tictac.asm:19.3k
tictac.exe:10.5k
toolbar.asm:2.69k
tbmacros.asm:2.01k
tictac.inc:1.97k
rsrc.rc:1.14k
mainicon.ico:766b
makeit.bat:663b
toolbr.bmp:518b
Download:Tictac.zip from gbdev.8k.com